Concept Art for La Quimera.
The abandoned fusion reactor location transformed into a ritual place by Santa Muerte cultists.
This artwork was primarily created in Blender, with select elements sculpted in ZBrush. Initial preparation for certain game assets was conducted in Unreal Engine, followed by baking and exporting in Blender where all shaders were custom-built from scratch. Final color correction was performed in Photoshop.
This piece includes some game assets developed by the talented Reburn artists team alongside my own work. All weapons and characters are game assets. I will include links to the contributing artists' portfolios once their work is published.
https://www.artstation.com/artwork/oJR0dB
https://www.artstation.com/artwork/DLWgyn