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Vlad Tkach
Vlad Tkach
Lead Concept Artist
Kyiv, Ukraine

Summary

In game industry since 2005.

Skills

Art DirectionGame DevelopmentVisual DevelopmentCharacter DesignEnvironment DesignCreature DesignConcept ArtIllustration3D ModelingTraditional Art

Software proficiency

Photoshop
Photoshop
ZBrush
ZBrush
Blender
Blender
Unity
Unity
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Metro Exodus
    • Year
      2019
    • Role
      Lead Concept Artist
    • Company
      4A-Games
    • Video Game
      Sherlock Holmes: The Devil's Daughter
    • Year
      2016
    • Role
      Concept Artist (Freelance)
    • Company
      Frogwares
    • Video Game
      Metro Redux
    • Year
      2014
    • Role
      Senior Concept Artist
    • Company
      4A-Games
    • Video Game
      Metro Last Light
    • Year
      2013
    • Role
      Senior Concept Artist
    • Company
      4A-Games

Experience

  • Lead Concept Artist at 4A-Games
    Kyiv
    March 2010 - February 2020

    - Research and development visual solutions for the AAA games

    - Character concept art

    - Environment concept art

    - Creature concept art

    - Props and devices concept art

    - Working closely with Art Director and Game Designers to maintain their vision

    - Working closely with modelers and animators, QA

    - Art management for outsource artists

    - Marketing art

    - UI development

  • Freelance Concept Artist at Frogwares
    Kyiv, Ukraine
    January 2015 - January 2016

    - Character concept art for two projects

  • Art Director at RetroStyle Games
    Kyiv, Ukraine
    March 2009 - February 2010

    - Working as Art Director for art outsource company

    - Research and development visual style of games for various clients

    - Mentoring for art team

    - Concept art

    - Illustration

    - UI development

  • Senior Concept Artist at TI online
    remote work
    April 2006 - February 2009

    - Research and development visual style of the game

    - Character concept art

    - Architecture concept art

    - Illustrations for story and locations presentation

    - UI development

    - Working closely with modelers, QA

    - Art management for outsource modelers

  • Illustrator at Berserk: Trading Card Game
    remote work
    January 2005 - January 2006

    - Fantasy illustrations for trading cards